In previous sections of the manual we have seen how to load simple sprites from files, but it is also possible to create and modify them within GameMaker: Studio. To do this, open the sprite property window by double clicking on one of your sprites (or by creating a new one) and pressing the button labeled Edit Sprite, which will open up the following window:
The main area of the sprite editor is taken up by the various sub-images that make up the sprite. These sub-images all have the same over-all size, with any smaller image having generally transparent pixels around to make it 'fit' the maximal size, although this will depend on whether you are importing images from a file or not (see the 'File Menu' section below) and the choices you make when doing so. The other sections are explained in more detail below. This section explains the functions associated with the GameMaker: Studio sprite editor.
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Preview
To get a preview of the sprite you must tick the check-box labelled 'Show Preview'. This will cause the area beneath to show an animated preview of the current sprite as well as a number of options that affect how this preview looks, all with the aim of getting a good idea of how a finished sprite will look when placed in the game world. You can change the speed at which the animation is displayed by changing the corresponding value in the box, and you can also choose a colour for the background of the sprite (this only affects the preview, not the actual game). Should you wish, you can also specify a background image from your resource tree by clicking on the 'Background' menu and so get a more realistic idea of how the sprite will look in the game, with the option of stretching the background to fit the size of the sprite available beneath that too. Note that these options will only be visible if you have transparent areas in your sprite!
Infobar
This bar at the bottom gives you some very basic information about the current sprite you are working with: https://fruitbrown940.weebly.com/blog/minecraft-free-download-full-version-mac-with-multiplayer.
Toolbar
The toolbar contains a number buttons that allow you to change and manipulate the position and the actual sub-images that make up your sprite:
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Menus
For information relating to the different menu options, please refer to the following pages:
File Menu Edit Menu Transform Menu Images Menu Animation Menu
Next: Editing Subimages
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